Hi,
I'm playing around with light attenuation (fade_distance and fade_power) in
a container interior block. I noticed some behaviour that I don't
understand: the light source has to be positioned inside the fading
container for attenuation to occur. If the source is outside the container
then by rendering the effect of the beam on a screen we observe that
attenuation does not occur. If we activate Photons and add a scattering
media then we can verify this behaviour along the beam path from the source
up to the screen... same result, attenuation only occur when the source is
inside the container.
I'm probably missing something?... or is it a well known feature of object
attenuation?
Reynald
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